Quadro for Virtual Reality

Quadro for VR

Unprecedented Visualization & Collaboration for VR

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Virtual Reality (VR) is revolutionizing professional workflows by making it possible to work at scale. Holding virtual models in your hands, walking through entire virtual buildings and urban settings, or rehearsing complex surgical procedures in virtual environments, are completely changing and widening the way VR is used in the workplace.

WEBINAR

TAKE YOUR PRODUCT DESIGN TO NEW HEIGHTS WITH VR

As an engineer or designer, you’re always looking at ways to make the new product development processes more efficient and cost-effective. If you want more flexibility, easier collaboration, and the freedom to test new ideas without having to resort to expensive and time-consuming Rapid Prototyping (RP) this webinar is for you.



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NVIDIA VR READY

NVIDIA's VR platform – which includes NVIDIA® Quadro® VR Ready GPUs, and VRWorks™ SDKs – drives the world's greatest VR experiences based on the broadest and deepest VR solutions ecosystem.

Virtual Reality creation and consumption requires the highest-performance graphics to deliver the smoothest, most immersive and life-like VR experiences. Only NVIDIA VR Ready designated Quadro graphics have the level of performance and capabilities essential for best VR experiences across professional applications.

QUADRO RTX FOR VR

Delivering fully immersive VR experiences requires exacting simulation of your environment, including graphics, audio, and behavior. Quadro RTX utilizes real-time ray tracing, AI, and advanced VR shading technologies to take VR to a level of realism far beyond what traditional rendering offers. These advances are changing the way we collaborate, bringing people together spontaneously to brainstorm, review and revise creations in ways not previously possible.

VRWorks is NVIDIA’s comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. Quadro RTX takes VRWorks, and resulting ISV products, to the next level with new graphics technologies including:

VARIABLE RATE SHADING (VRS)

Improves VR performance and rendering quality by applying more GPU shading horsepower to the areas of an image where it will be most beneficial. VRS can vary shading work based on content level (Content Adaptive Shading), rate of content motion (Motion Adaptive shading), and for VR applications, lens resolution and eye position (Foveated Rendering).

MULTI-VIEW RENDERING (MVR)

A new VRWorks feature that enables efficient rendering to new HMD display configurations. MVR also extends NVIDIA's Single Pass Stereo (SPS) technology. While SPS allowed rendering of two views, MVR supports rendering of multiple views in a single pass even if the views in the VR environment utilize different origin positions or view directions.

RAY TRACING

Uses the RT Cores in Quadro RTX to bring stunning photorealistic visualizations into immersive VR. RTX Tensor Cores also contribute by enabling AI denoising, which can cut the number of ray tracing iterations required to achieve photorealism by an order of magnitude. Ray tracing also works with audio to create a complete acoustic image of the virtual environment in real-time, delivering physically realistic audio that conveys the size, shape, and material properties of the virtual environment, resulting in substantially increased performance and quality.



VirtualLink

A new open industry standard that delivers power, display, and sensor information from VR HMDs (Head Mounted displays) to a Quadro RTX board over a single USB Type-C connector.

The features and benefits noted above, plus massive amounts of GPU memory (up to 48 GB of GDDR6), or the ability to scale RTX 8000, 6000, and 5000 performance with NVLink, even VR-SLI to assign a board to each eye, allow Quadro RTX to offer VR solutions unattainable elsewhere.

VR

CREATE IT

VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing Virtual Reality experiences. VRWorks enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to Virtual Reality.

NVIDIA Quadro Advantage

  1. GRAPHICS
    Multi-res shading, VR Scalable Link Interface (VR SLI), Single Pass Stereo, and Lens-Matched Shading
  2. HEADSET
    Context Priority, Direct Mode, Front Buffer Rendering
  3. AUDIO
    VRWorks Audio, OptiX
  4. TOUCH & PHYSICS
    NVIDIA® PhysX®
  5. MULTI DISPLAY
    Warp & Blend, Mosaic, GPU Synchronization
  6. PRO VIDEO
    GPUDirect for Video

DESKTOP COMPONENTS

CPU

Intel® i5-4950 / Xeon E3-1240 v3 / AMD Ryzen 5 1500X or greater

HMD

HTC VIVE Pro (Quadro P5000 or greater), HTC VIVE, Oculus Rift, Windows Mixed Reality

MOBILE COMPONENTS

HMD

HTC Vive, Oculus Rift

VR READY DRIVER

Operating System Windows 7 SPI (64-bit) or higher
Memory/RAM 8GB+ RAM
Multi-GPU System SLI certification recommended
Video Adapter DisplayPort 1.2 to HDMI 1.4 Type II - Passive or Mini DisplayPort to DisplayPort.
USB Ports USB 2.0 x 1 (HTC Vive) or USB 2.0 x 1 + USB 3.0 x 3 (Oculus Rift); additional USB ports optional for game pads and other peripherals

For the best VR experience, please download the Quadro R364 VR/Performance driver.



 

Want to hear more?

Contact gopny@pny.com for additional information.